
local mt = ac.skill['动态属性']
mt.passive = 1
mt.art = [[ReplaceableTextures\CommandButtons\BTNOrbOfLightning.blp]]

mt.pulse = 1

function mt:on_add()
    local hero = self.owner
    local count = 0
    self:notify('on_init',hero)
    self:gc(ac.loop(self.pulse * 1000,function()
        self:gc_clear()
        self:notify('update_attribute',hero)
    end))
end
